red carpet

And the Winner Is..

This post is part of a continuing series on game-based learning in connection to the Games For Change Festival. In an environment where innovators strive to make and utilize games to impact real world changes, there are always some games and some people who set themselves apart as exemplary. The Games for Change award winners … Continue reading And the Winner Is..

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10 Important Research Findings on Games in Education

This post is based on the keynote presented by Constance Steinkuhler at the Games For Change Festival. See the whole Games For Change series of posts. Portions of this post were also reposted on the Classcraft Blog and on EdSurge. Games, specifically those with simulation components, provide a 23% gain over traditional learning. 2013 research shows that games can … Continue reading 10 Important Research Findings on Games in Education

Shall We Play a Game?

Shall We Play A Game?

This is part of a series of posts on game-based learning in conjunction with the Games for Change Festival. See the whole series. History Of Gaming If the WarGames reference wasn't clear, it is once again the week of the Games for Change Festival. So it seems like the perfect opportunity to discuss the how, why, … Continue reading Shall We Play A Game?

Minecraft and Accessible Play

This post was originally a guest post on July 12, 2017 for the Minecraft Education Blog. BACKGROUND This likely won’t be your typical Minecraft Education blog post since I do not engage in typical teaching.  Granted most teachers, given every child’s uniqueness, would say the same and even more so educators who’ve embraced Minecraft for … Continue reading Minecraft and Accessible Play