Microsoft Accessibility

You can find a related post on Apple’s accessibility efforts and tools available for accessibility for Google as well. Background I remember a time early in my teaching career where Microsoft was the only place to go if you wanted technology to be accessible. It wasn’t necessarily the Microsoft was committed to it or that … Continue reading Microsoft Accessibility

Google Add-Ons & Extensions For Accessibility

While Google is leading in many areas when it comes to connecting classrooms with educational technology, they are a bit behind other tech companies when it comes to making those learning opportunities accessible to all learners. Their recent efforts at spoken feedback, voice commands and more have long been standards on other platforms. They have made … Continue reading Google Add-Ons & Extensions For Accessibility

Accessibility With Apple

Apple’s commitment to accessibility generally and to special education specifically has long been the best amongst major technology companies. Even if Apple’s operating systems weren’t innately accessible (which they are), their accessibility collection in the App store along with their integrations with other accessibility companies would make them worthy of consideration. While other companies are gladly making major strides in … Continue reading Accessibility With Apple

Virtual Voyages-Part I: Why Extended Reality Matters In Education

This is the first part of a 2-part series exploring ways for teachers to create XR experiences for their students. Check Part II for 4 specific ways to build those experiences. Does Tech Matter? It seems that any education technology conference I go to, extended reality activities are what everyone is talking about the most … Continue reading Virtual Voyages-Part I: Why Extended Reality Matters In Education

Changing The Game: Using Minecraft to Address 21st-Century Learning For Student With Autism

This post was originally a guest post for EdSurge. Power of Play Renowned philosophers and educators throughout history, including Plato, Comenius, Locke, Rousseau, Froebel, Piaget, and Papert, have lauded the power of play in teaching, especially for young learners. Modern research continues to demonstrate that playful learning, especially when digital and multi-modal, improves educational outcomes. It’s baffling that I still have to … Continue reading Changing The Game: Using Minecraft to Address 21st-Century Learning For Student With Autism

24 Insights From NYSCATE

It does seem strange that in my decade-plus of educational technology instruction that I have attended multiple national conventions like ISTE, but I had never, before this year, attended NYSCATE, New York’s equivalent EdTech conference. There are a number of reasons for that. It’s a 6-hour drive to Rochester in the cold close to Thanksgiving. … Continue reading 24 Insights From NYSCATE

EdTech Updates 2018: A Fresh Face For Flocabulary

Some EdTech tools work great but simply need a fresh coat of paint to make them easier to navigate. That’s essentially the story with Flocabulary. Flocabulary added several new features last year and redesigned their instruction process. Now they’re redesigning the look of their sight and added a few more details to make it even … Continue reading EdTech Updates 2018: A Fresh Face For Flocabulary

EdTech Updates 2018: Quizlet

Find more information on Quizlet and other platforms in the post Making the Most of Assessment Digitally. While I had previously thought of Quizlet as the best digital flashcard site around (and it is), they have recently added a number of features for learning and assessing content that have made it even more valuable. So here … Continue reading EdTech Updates 2018: Quizlet