Blog

Google Accessibility with 9people icons of various ages and disabilities

Google Accessibility: All That’s New & All That Needs Work

Related: Check out the post on Accessible Add-Ons & Extensions. You can also learn more about Apple Accessibility, Microsoft Accessibility, and An Overview of Differentiation. https://www.youtube.com/watch?v=5MwYjOEGY1k I'm glad to see how much effort Google has put recently into making accessibility a key part of its mission when developing its products. They have a whole series … Continue reading Google Accessibility: All That’s New & All That Needs Work

CS Teachers Conference photos

24 Lessons Learned from the CS Teachers Conference

This weekend was ever New York City Computer Science (CS) Teachers' Conference, a day of presentations by CS teachers and partners with a gallery of presenters, breakout sessions, keynote speakers (like Chris Emdin), CS authors, and activities all organized by the Computer Science for All team. It was a wonderful opportunity for teachers to connect, … Continue reading 24 Lessons Learned from the CS Teachers Conference

9 black and white images of alternately segregated and integrated schools.

Choosing the “Right” School (While Seeking Equity)

In a city of a million students with only 15% being white, how much of a role should equity play in our choice for the "right" school? Are those extra efforts by parents part of the problem or just reflective of a larger issue?

Virtual Voyages-Part II: 4 Ways To Create Your Own Extended Reality Classroom Experiences

I explored the physical and societal ramifications of extended reality experiences as well as the instructional context for its use. If you want to dive into the what and why of augmented reality (AR), virtual reality (VR), and mixed reality (collectively XR or extended reality) as well as best practices in the classroom, you can … Continue reading Virtual Voyages-Part II: 4 Ways To Create Your Own Extended Reality Classroom Experiences

Virtual Voyages-Part I: Why Extended Reality Matters In Education

This is the first part of a 2-part series exploring ways for teachers to create XR experiences for their students. Check Part II for 4 specific ways to build those experiences. Does Tech Matter? It seems that any education technology conference I go to, extended reality activities are what everyone is talking about the most … Continue reading Virtual Voyages-Part I: Why Extended Reality Matters In Education

Changing The Game: Using Minecraft to Address 21st-Century Learning For Student With Autism

This post was originally a guest post for EdSurge. Power of Play Renowned philosophers and educators throughout history, including Plato, Comenius, Locke, Rousseau, Froebel, Piaget, and Papert, have lauded the power of play in teaching, especially for young learners. Modern research continues to demonstrate that playful learning, especially when digital and multi-modal, improves educational outcomes. It’s baffling that I still have to … Continue reading Changing The Game: Using Minecraft to Address 21st-Century Learning For Student With Autism

Hands-On Computer Science: Robotics in the Classroom 2.0

In the past, I have shared how hands-on learning empowers students to learn actively in ways that challenge them to solve real problems rather than with contrived word problems or worksheets that lack rigor and incentive. It is effective in early childhood learning and at the elite levels of MIT's Media Lab. It is particularly … Continue reading Hands-On Computer Science: Robotics in the Classroom 2.0

24 Insights From NYSCATE

It does seem strange that in my decade-plus of educational technology instruction that I have attended multiple national conventions like ISTE, but I had never, before this year, attended NYSCATE, New York's equivalent EdTech conference. There are a number of reasons for that. It's a 6-hour drive to Rochester in the cold close to Thanksgiving. … Continue reading 24 Insights From NYSCATE

The Latest From Minecraft EDU

I have long advocated playful learning for students that incorporate hands-on design and learning. I began using Minecraft in the classroom about 7 years ago because I saw it's potential for both of those. Then a couple of years ago Microsoft purchased Minecraft and created an education edition that I was eager to explore. I've … Continue reading The Latest From Minecraft EDU