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Virtual Voyages-Part I: Why Extended Reality Matters In Education

This is the first part of a 2-part series exploring ways for teachers to create XR experiences for their students. Check Part II for 4 specific ways to build those experiences. Does Tech Matter? It seems that any education technology conference I go to, extended reality activities are what everyone is talking about the most … Continue reading Virtual Voyages-Part I: Why Extended Reality Matters In Education

Changing The Game: Using Minecraft to Address 21st-Century Learning For Student With Autism

This post was originally a guest post for EdSurge. Power of Play Renowned philosophers and educators throughout history, including Plato, Comenius, Locke, Rousseau, Froebel, Piaget, and Papert, have lauded the power of play in teaching, especially for young learners. Modern research continues to demonstrate that playful learning, especially when digital and multi-modal, improves educational outcomes. It’s baffling that I still have to … Continue reading Changing The Game: Using Minecraft to Address 21st-Century Learning For Student With Autism

Hands-On Computer Science: Robotics in the Classroom 2.0

In the past, I have shared how hands-on learning empowers students to learn actively in ways that challenge them to solve real problems rather than with contrived word problems or worksheets that lack rigor and incentive. It is effective in early childhood learning and at the elite levels of MIT's Media Lab. It is particularly … Continue reading Hands-On Computer Science: Robotics in the Classroom 2.0

24 Insights From NYSCATE

It does seem strange that in my decade-plus of educational technology instruction that I have attended multiple national conventions like ISTE, but I had never, before this year, attended NYSCATE, New York's equivalent EdTech conference. There are a number of reasons for that. It's a 6-hour drive to Rochester in the cold close to Thanksgiving. … Continue reading 24 Insights From NYSCATE

The Latest From Minecraft EDU

I have long advocated playful learning for students that incorporate hands-on design and learning. I began using Minecraft in the classroom about 7 years ago because I saw it's potential for both of those. Then a couple of years ago Microsoft purchased Minecraft and created an education edition that I was eager to explore. I've … Continue reading The Latest From Minecraft EDU

2018 Digital Citizenship Week: Activities for Every Day

For more insight check out How to Celebrate Digital Citizenship Week and Responsible Digital Citizenship. So as we venture once again into Digital Citizenship Week I'm worried that the focus will, as it usually is, be placed on avoiding what is scary on the internet and all the problems modern students face in a digital world. While … Continue reading 2018 Digital Citizenship Week: Activities for Every Day

What’s New With Google EDU

On Google and Growing As An Educator Whether it makes you feel good, bad, or indifferent Google reigns in the world of educational technology. There are several reasons for that. Some of them may be about marketing. Administrators are happy that Chromebooks allow them to claim to have a 1:1 program for a small price … Continue reading What’s New With Google EDU

25 Insights From UN WE Day

If you're at all like me, you've gone through your life fairly unaware of what the United Nation's WE Day (first in Toronto in 2007) and WE movement are. And similarly, you're likely to be blown away by all the amazing work they're doing around the world with and for children and other often disenfranchised populations. … Continue reading 25 Insights From UN WE Day

EdTech Updates 2018: Book Creator

Storytelling is a crucial part of education and life in general. We don't simply see things as a string of events. We tell ourselves our life is a story with meaning and purpose. We see ourselves as the central character of that story even if our vision of that character isn't wholly accurate. We also … Continue reading EdTech Updates 2018: Book Creator