Get In the Game With BrainPOP

This post is part of my selection as the BrainPOP Certified Educator for September 2017. You can view the first part of my interview as well as my post about all that's new at BrainPOP for more information. Personal Gaming History I've always been a deeply competitive lover of games. It may have started with … Continue reading Get In the Game With BrainPOP

Sean Arnold CBE Final

BrainPOP CBE of the Month

I was selected to be September's Certified BrainPOP Educator of the Month. This is part 1 of 2 posts that will also be posted on the BrainPOP Educator Blog. History and Background: What grade(s) do you teach? Subject area? I am a special educator and STEM Coach who has teaches in New York City’s District … Continue reading BrainPOP CBE of the Month

Math Tools 2

Why We Fail At Teaching Math & 8 Types of Tech Tools to Improve

Failings of the Math Classroom Too often math is taught as a series of memorizations where even math games are often re-packaged drill-and-kill exercises. Life (just like great movies) is filled with open-ended journeys with open-ended questions. Students should learn not only the skills of arithmetic but also how to ask better questions to determine … Continue reading Why We Fail At Teaching Math & 8 Types of Tech Tools to Improve

common sense digital compass

Responsible Digital Citizenship

I'm going to give you an overview of Common Sense Education's (CSE) Digital Citizenship curriculum & resources. If you want more on what Common Sense does, check out my previous post called "Use Some Common Sense". SOCIAL MEDIA STATISTICS According to a recent Pew Research Center (PRC) study, 69% of all American adults use some … Continue reading Responsible Digital Citizenship

virtual-reality

A New Reality

This post is part of a continuing series on game-based learning in connection with the Games For Change Festival. If you’re interested in seeing what lies ahead in educational gaming, I suggest following the Games for Change organization. You can also look at Glass Lab Games, Schell Games, and Filament Games who are all pushing the boundaries … Continue reading A New Reality

Visualizing The Rules of Games and Learning

This post is part of a continuing series on game-based learning in connection to the Games For Change Festival. Sometimes studies on pedagogical practice can be complex, and most teachers just want to know what can I do today to benefit my students. It helps me to be able to visualize the information, so put … Continue reading Visualizing The Rules of Games and Learning

red carpet

And the Winner Is..

This post is part of a continuing series on game-based learning in connection to the Games For Change Festival. In an environment where innovators strive to make and utilize games to impact real world changes, there are always some games and some people who set themselves apart as exemplary. The Games for Change award winners … Continue reading And the Winner Is..

book

10 Important Research Findings on Games in Education

This post is based on the keynote presented by Constance Steinkuhler at the Games For Change Festival. See the whole Games For Change series of posts. Portions of this post were also reposted on the Classcraft Blog and on EdSurge. Games provide a 23% gain over traditional learning. 2013 research shows that games can increase learning outcomes by two … Continue reading 10 Important Research Findings on Games in Education

Shall We Play a Game?

Shall We Play A Game?

This is part of a series of posts on game-based learning in conjunction with the Games for Change Festival. See the whole series. History Of Gaming If the WarGames reference wasn't clear, it is once again the week of the Games for Change Festival. So it seems like the perfect opportunity to discuss the how, why, … Continue reading Shall We Play A Game?